Design Technology at KS3 equips students with the knowledge, understanding, and practical skills needed to become creative, confident, and responsible designers and makers. Through exploring materials, manufacturing processes, designing, and problem-solving, students develop the ability to create purposeful products that respond to real-world needs. The curriculum enables students to understand the relationship between design, technology, society, and the environment, encouraging them to make informed decisions about materials, sustainability, and the impact of products throughout their lifecycle.
Students are encouraged to think critically, take creative risks, and develop resilience through an iterative design process, where ideas are tested, evaluated, and improved. By exploring the work of designers, engineers, and innovators from a range of backgrounds, students develop an appreciation of how design can influence culture, improve everyday life, and address global challenges. The curriculum is designed to support all learners, particularly those who may not continue with Design Technology at GCSE, by providing them with essential practical skills, confidence, creativity, and problem-solving abilities that will benefit them in future education, careers, and everyday life.
The KS3 Design Technology curriculum aims to inspire students to become confident, innovative, and responsible designers and makers by developing their knowledge, creativity, problem-solving skills, and practical expertise.
The KS3 Design Technology curriculum inspires students to become confident, creative and responsible designers by developing their knowledge, practical skills, problem-solving abilities and understanding of design's role in society. Through projects in textiles, graphics and resistant materials, students explore materials, manufacturing processes, digital technologies, and sustainable design while creating solutions to real-world challenges.
In Year 7, students build core design and manufacturing skills through projects exploring identity, diversity and culture. They learn safe workshop practices and practical techniques such as measuring, cutting, joining, sewing, printing and finishing, while being introduced to CAD/CAM technologies and the work of designers from a range of cultural backgrounds.
In Year 8, students focus on design problem-solving, learning to identify user needs, research products, generate ideas, model, test and refine solutions. They develop a deeper understanding of materials and their properties, expand their CAD/CAM skills, and strengthen their creativity, resilience and decision-making through an iterative design process.
In Year 9, students apply their learning to sustainable design and responsible innovation. They investigate environmental and social challenges, exploring sustainable materials, ethical production and responsible manufacturing. Through increasingly independent projects, students design, make and evaluate products that balance functionality, aesthetics, user needs and environmental impact.
The curriculum ensures that all students, including those who do not continue to GCSE, leave KS3 with practical making skills, creative confidence, digital design knowledge and an understanding of how design and technology can improve lives, communicate ideas, celebrate diversity and contribute to a more sustainable future.
At KS4, students deepen their understanding of design principles, materials, and manufacturing technologies through a range of challenging design projects. They investigate user needs, analyse existing products, and develop creative solutions using an iterative design process. Students refine their skills in CAD and CAM, producing accurate digital models, prototypes, and manufactured components while understanding the advantages of modern production methods.
Students develop a secure understanding of materials, their properties, and appropriate manufacturing techniques, allowing them to make informed decisions when selecting and using resources. They explore the relationship between form, function, aesthetics, and sustainability, considering the environmental, social, and ethical impact of design decisions.
Through practical coursework and theoretical study, students develop resilience, independence, and problem-solving skills as they plan, create, test, and evaluate their own products. They learn to respond to feedback, improve outcomes, and communicate design ideas effectively using appropriate technical vocabulary and industry-standard practices.
The KS4 curriculum prepares students for further study and future careers within design, engineering, manufacturing, and creative industries, while also equipping all learners with valuable skills in creativity, critical thinking, innovation, and responsible decision-making.
| Year | Autumn 1 | Autumn 2 | Spring 1 | Spring 2 | Summer 1 | Summer 2 |
|---|---|---|---|---|---|---|
| 7 | RM Properties of Materials -Timbers Hand tools |
RM Properties of Materials - Polymers CAD CAM |
Textiles Properties of Materials - Natural & synthetic Decorative techniques Using a sewing Machine |
Graphics Properties of Materials – Papers & Boards Mechanisms Rendering |
Food & Nutrition Principles of Nutrition |
Food & Nutrition Principles of Nutrition |
| 8 | RM | RM | Textiles | Textiles | Food & Nutrition Food Provenance |
Food & Nutrition Food Provenance |
| 9 | RM Sustainability Mechanical Systems and Motion |
Textiles |
Food & Nutrition Food Choices, Nutrition and Consumer Awareness |
Food & Nutrition Food Choices, Nutrition and Consumer Awareness |
Computing | Computing |
| 10 | Emerging Technologies | Materials, Systems and Devices | Technical Principles | Designing Principles | Making Principles | NEA Section A |
| 11 | NEA Section B/C Specification Generating Design Ideas |
NEA Section D Developing Design Ideas |
NEA Section E Manufacturing of Prototype |
NEA Section F Analysing and Evaluating |
NEA Final Submission | Revision and Exam Preparation |
Students can extend their learning through:
After-school clubs in textiles, graphics, or product design
Competitions and showcases of student work
Workshops with industry professionals and designers
Trips linked to design, architecture, and technology
Encourage creativity through sketching, designing, or making at home.
Support independent projects such as sewing, DIY, or digital design.
Discuss design in everyday life – from household products to architecture.
Provide opportunities to explore museums, galleries, and exhibitions.
A Level Product Design / Graphic Communication / Textiles
College courses in Engineering, Fashion & Textiles, or Creative Media
Apprenticeships in Design, Manufacturing, or Engineering
University pathways in Architecture, Industrial Design, Engineering, or Fashion
|
Design & Creative Industries Product Designer Fashion or Textile Designer Graphic Designer Interior Designer Architect User Experience (UX) Designer |
Engineering & Manufacturing Mechanical or Civil Engineer Automotive or Aerospace Engineer Design Engineer Manufacturing Technician CAD/CAM Specialist |
|
Media & Technology Digital Animator 3D Modeller Multimedia Artist Advertising / Marketing Designer |
Business & Industry Project Manager Industrial Buyer / Merchandiser Design Consultant Sustainability and Innovation Specialist |
In Design & Technology, we encourage students to innovate, take risks, and explore ideas - because the best way to predict the future is to design it.